Michael Hughes

Product Manager & Producer

I love to listen and continuously learn. My seventeen years in Product, Project, and Program Management are filled with valuable lessons learned. These lessons span Agile, Scrum, Waterfall, Joint Application Development, and Jobs to be Done framework. My projects succeed and are on-time/within budget because I remain focused on the big picture while blocking scope creep. I’ve managed on-shore and offshore teams with project budgets in excess of $10M.

I have done Enterprise Software (on-premise, mobile, Cloud, SaaS) and Game Production (AAA/Indie/VR).

I’m privileged to have trained several accomplished project managers and company leaders whose careers began as members of my teams.


  • Game Development

    Oversaw projects encompassing live game services and titles to market. Managed scope of projects, plans, timelines and multiple disciplines both in distributed and local teams. SCRUM master - ran planning, daily scrum, backlog grooming meetings, post mortems, sprint planning. Developed training and best practices documentation to onboard new team members.

    Helped several indie studios with project management consulting including Smile More Studios (CarQuiz Math Game) and MartinArts (VR Planet X).

    Designed and executive produced the AAA FPS Reprisal for PC/XBOX from 2001-2004. Click here to see a bit about our story. (No relation to Reprisal Universe released in 2014)
  • Enterprise Solutions

    Designed and managed the direction of multiple healthcare solutions over ~10 years. Managed external partner relationships off-shore teams, product direction, government certification, and go-to-market strategies. Completed multiple full end-to-end product lifecycles. Set project milestones and led capacity planning ensuring on-time/budget delivery. Developed business requirements and use cases promoting proper design principles, usability, systems analysis and QA. Industry expert interviewed for a number of publications and trade shows.
  • The Collective

    Created a co-working space called Game Developer's Collective for indie game developers. Led a mentorship program and hosted monthly talks with game development, legal, and financial experts to assist small studios/developers in creating successful ventures.

    Guest lecturer at Academy of Interactive Entertainment - Presented a lecture on the realities of independent game development.

    The Collective hosted an indie game expo in March of 2015 featuring over a dozen developers, numerous titles, multiple keynote speakers, LAN area and more. We were overwhelmed and blessed by the amount of community support and the turn out.


Get In Touch

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